tl,dr:
Why did I start with Unity? It is pretty much THE development platform for 3D games and apps, for mobile, desktop, and consoles. (Pretty much everything) How to Get Started with Unity for Beginners in 3 Easy Steps 1. Download Unity 2. Watch a few (or all) of the tutorials from Unity 3. Follow a long a YouTube tutorial like this one for 3rd Person Controller + Fly or 3rd Person Camera Tip: shorter the video, the less complicated. Do yourself a favor a get quick win. Do not get discouraged if something isn't where it says it is in the tutorial. Your screen may not look exactly the same as the tutorial, but the tab, section, or button they are talking about are there, just look for it. An Hour with Unity as an Absolute Beginner (Procrastination time included!) 0. Download Unity (can be done before, doesn't count as part of your hour!) 1. 5:35pm. Open Unity. 2. Watch the first tutorial on the interface. 4. Watch part of the second tutorial. 5. Decide tutorials are boring and I'm going to poke around the software myself. 6. Open up Assets. Seems to be where you get things to make your game from. 7. Attempt to import a package. Won't work. Back up. 8. Check 10 days worth of emails they've been sending to get answers there. Nothing but promoting their own tutorial. Maybe look at that later. 9. Take the hunt to YouTube / Google. Find this tutorial on how to setup the "3rd Person Controller + Fly Mode" which I was trying to download (it was one of the first 12 Free things they give you in the Assets area). 10. Follow the first step - inserting a plane. Ok I think, getting somewhere. 11. Another road block. Cannot import the character (Ethan, the default Unity character. Named after Ethan Hunt? Hmm) 12. Google "unity won't let me import character" 13. Answer is a bit old (2014) but I click on this link anyway, it's from Unity's site. 14. Suggests I should re-start the program. 15. 5:53pm. I restart the program. 16. Dope. Problem is solved. Continue on. 17. 6:12pm Finish YouTube video. My Ethan is walking around! 18. Ethan walked off the plane and now is stuck. What to do? 19. Go back to the inspector, check out the different settings, see that "Scale" is the only thing not set to 0, it's at 1. So I tried setting it to 2. Lo and behold the plane increased. Yippee kay yay. 20. Press play again. No danger of falling off the platform. 21. 6:29pm and I haven't gotten him to fly. Annoying that when I google it, its a bunch of people posting scripts on "how to fly" gonna go over the time limit. Must figure this out. 22. 6:31 got him to fly. I was pressing the directional buttons with every button on the keyboard, starting from left to right, at command, up and down. Ultimately what got it was the qwer keys. Its the directional key + the E key that makes him fly. If you press E again, then he's walking again. Then I remembered something in the tutorial about those buttons meaning something HAH. Guess this is why you should watch the tutorials. This was way more fun though. And I made it in time! Cheesy documentation side note: I know qwer keys are assigned special actions but it wouldn't be more intuitive if fly was F? Not that they can or should make a separate command for this function, but just to give you insight into my maturity level, I was thinking, well, I guess you're flying when you're on E? HAHA. I wouldn't know. There goes hopes of getting work in VR one day if anyone in a hiring function ever reads this but hey, least there's proof I'm #honest and have that #quirkysenseofhumor all companies want, right? Ok I'll stop. Please drop me a comment if you found this useful, funny, or cool. Are you a beginner at Unity? What suggestions do you have for me from here?
0 Comments
Leave a Reply. |
AuthorVR & AR are for everyone. Archives
June 2017
Categories
All
|