I danced ballet when I was young. I've been wanting to get back into it as adult but the inevitable post college weight gain happened, and when I put pointe shoes on, I felt like every single bone in my foot broke simultaneously. I felt like a t-rex hippo trying to dance.
So when I watched this video, of people skateboarding in VR with a "skateboard" the natural application I thought of this was for dancing.
D-Box, a company that makes motion systems for entertainment and industrial use, has made this "skateboard" that has mechanics under it that are similar to hydraulics on a car that move it up and down. They sync the movement of the skateboard so it reacts to how you're skating. While not perfect, reports read do feel as though you're skating.
In it's current form, the cost is prohibitive from the average person owning one, so you'll have to continue to do this the real way, or sans the mechanical skateboard and use Oculus with games like Tony Hawk's Pro Skater.
Upon more search of VR with ballet specifically, I uncovered the video above, of La Peri, where you can actually play the role of someone on stage. Be warned, that it involves significant equipment and space as of now, and not something in your living room anytime soon, nevertheless very cool. Equally moving is the first comment under the video, of a viewer that lives in a rural area and has always wanted to watch a ballet live. Accessibility is wonderful and VR makes this possible.
When/if this technology is refined, imagine "picking up a skill" sans:
-Investment in equipment for different activities
-Having to worry that you have the correct body type
-Having to find a facility/area where you can do the activity (what if you don't live within proximity to any place where you can? e.g. no dance studios near me, no soccer field, etc.)
-Having to incur time and financial cost to go to this area
-General sacrifice that comes with being good at anything
VR & AR are for everyone.